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Walking is both too slow to move between rooms at the desired speed and too fast to hit the right book in the library. Walking could be made slower and running could be added. The camera goes out of limits very easily.

The interaction points are not obvious and sometimes you have to brute-force the interaction button on everything at all. But that's partly the intent.

It's annoying that the doors always close behind you and in 99% of cases you go to irreversible doom.

After passing, already even knowing that Luna says amulet I why I hear hands. Actually I was trying to find the hands of the main anthropophilic...

But all the rest of it is good! Fabulous intro. Absurd deaths on the first three times are more amusing than annoying. The vivaciously reactive bugaboo-narrator. Gorgeous reprisal of that bugaboo. The central puzzle initially seems fucking unresolvable, but eventually solves itself. Which is very, very good.

I would even say that there is a big field for experiments, but in the end throwing a bottle leads to something only in the basement, and only the bugaboo-narrator reacts to the knife. But there's a philosophical question about the path and the goal. Is the point of interaction to bring results or to want to throw bottles and knives at everything?

The visuals are cracking, but in a funny way. It's unified. In the spirit of the game.

With the exception of the bugaboo-narrator, Princess Luna and the casting sounds, there seems to be no other sounds in the game. Which I realized only when I was writing this review.

The proposed assets are integrated harmoniously and in sufficient quantity.


Verdict
Good

On the surface, the game is not seriously funny, but if you think about it, it's Hard Reset as it is. Overall, it's an emotional swing from lol-kek to depraved at the realization of what's going on. From hope that there's a way out of the loop to uncertainty to the open ending (Lyra waking up in the loop, even after getting out of it - is it just the developer did not have time to finish the ending or is it still the original intent?)

KaskeT (from Tabun):

You can't enjoy it without knowing the language, as it's based on replaying one short level and getting various bad endings. All of this is supposed to be spiced up by the commentator, but I can't understand him.

Wanted to give it a "B" but found in it almost R34. Definitely an "A+"

I merely translated the comment from Tabun's user.

Curiously, for this contest many people decided to make explicit homages to Vampire Survivors, Shower With Your Dad Simulator 2015, Wario Ware - now The Stanley Parable. In the original game a good ending will happen if you follow the narrator's guidance, here the opposite is true, you have to go against it, though all the other endings are humorous. Getting the right ending leads to a meaningful ending, though. The AI voice acting is very handy for the developer, though it's not as pretty as real voice. I guess it's my humble English experience, but only Princess Luna's words were hard to understand, and she gives the necessary information for the walkthrough. The story is pretty cool. The narration through the book at the beginning and end looks really impressive, though a bit poor against the standard Unity skybox. Assets are applied in some very creative ways in some cases, especially the candle made from a flattened and stretched flour sack.

I saw on the stream what's in the dark room after the hole in the wall. I'll give to game an “A-” for that.